
Teardown features a fully destructible and truly interactive environment where player freedom and emergent gameplay are the driving mechanics. Plan the perfect heist using creative problem solving, brute force, and everything around you. We are already sourcing feedback from the Steam forums, twitter, and discord, but we are very eager to get actual player feedback and let that guide us in what direction to take the game.” Our vision is to let community feedback guide the development of what environments, tools, vehicles, and missions we make. “We want the community to influence the development on a deeper level than just bug reports and minor fixes. How are you planning on involving the Community in your development process? Our current plan is to keep the price the same for the Early Access version and the full release version.” Will the game be priced differently during and after Early Access? It contains the first part of the storyline, a sandbox mode for each environment, three challenges per environment and modding capabilities with a Steam Workshop integration.” “The current state of the Early Access version is reasonably stable and playable. What is the current state of the Early Access version? During development, we will continually publish updates to the Early Access version, gradually moving the game towards its final state, but the second part of the campaign will not release until the game is finished.” We are planning to continue the campaign with new environments and missions, add new challenges, as well as additional tools and vehicles based on community feedback. There are also sandbox modes for each environment and two challenges per environment. “The Early Access release contains the first part of the campaign, which plays in five different environments over about twenty missions.

How is the full version planned to differ from the Early Access version?

“We anticipate that Teardown will stay in Early Access throughout 2021, but it ultimately depends on the feedback we get along the way.” Help us figure out what mission types we should focus on and suggest new challenges, tools, and environments.”Īpproximately how long will this game be in Early Access? With the endless possibilities granted by this new technology, we find it immensely valuable to get feedback from Early Access customers on what parts of the experience that has the most potential. “Teardown is built on novel technology for voxel destruction, physics, and rendering in a proprietary engine.
